PARTNERSHIP:
DURATION:
2021-2023PROJECT CODE:
B45F21001870005FINANCED BY:
Ministry of University and Research
PROGRAM:
NOP Research and Innovation 2014-2020TAG:
CULTURGAME.IT
DESCRIPTION
The project CULTURGAME.IT “CULTURAL VIDEOGAME NATIONAL PROGRAMME” has been developed within the framework of the NOP Research and Innovation 2014-2020 “Notice for the presentation of industrial research and experimental development projects in the 12 areas of specialization identified by PNR 2015-2020 (Cultural Heritage)” and aims at acquiring new knowledge and specific skills for the valorization of tangible and intangible cultural heritage through digital-video-ludic solutions, i.e. through the development and validation of a number of videogame prototypes (for self-consumption and site-specific) for the dissemination of knowledge in the cultural sphere and with possible spin-offs in the tourism sector.
The research project is divided into 8 Work Packages.
Aims at the scientific management of the project.
R1.1 Project Management Plan
R1.2 Ethics Manual
The aim of this WP is to analyze the scientific literature and compare the partners’ experiences with international experiences to identify and systematize the requirements needed for the development of video games and its hardware and software components.
R2.1 – State of the art and report on design guidelines
R2.2 – Requirements Analysis and Game Functionality Specifications
R2.3 – Evaluation and Testing Manual for Phase I and Phase II
R2.4 – Game Design Document
Involves the realization of preliminary versions of the three game prototypes to be enjoyed both at home (self-consuming) and onsite.
R3.1 Technical Design Document
R3.2 Production of video game prototypes (alpha version)
R3.3 Definition of the data acquisition module
Intended for testing the versions of the video games developed in OR3 on a small portion of the target population, to collect data that can be used in the development of the final version of the applications (beta version).
R4.1 – Evaluation and Testing (Phase I) of Alpha Version of Video Games
R4.2 Final requirements for video games
Aims to implement corrections to the alpha game platforms to develop the beta version of the game.
R5.1 Game development (beta version)
R5.2 Data Acquisition Module Development
The objective is to test and compare the effectiveness of the developed video games in relation to the desired effects, using scientific research methods on a larger target population group.
R6.1 – Evaluation and Testing Report (Phase II) of the Final Game Version (Beta Version)
This phase aims to present and disseminate the actions and results of the project to all potential stakeholders.
R7.1 – Product Marketing Plan
R7.2 – Project Website and Dissemination
R7.3 – Publications
Includes all those activities aimed at creating the conditions for the correct implementation of the project process, both from a technical as well as economic and financial point of view.
R8.1 – Technical Compliance
R8.2 – Administrative tasks
CULTURGAME.IT
DESCRIPTION
The project CULTURGAME.IT “CULTURAL VIDEOGAME NATIONAL PROGRAMME” has been developed within the framework of the NOP Research and Innovation 2014-2020 “Notice for the presentation of industrial research and experimental development projects in the 12 areas of specialization identified by PNR 2015-2020 (Cultural Heritage)” and aims at acquiring new knowledge and specific skills for the valorization of tangible and intangible cultural heritage through digital-video-ludic solutions, i.e. through the development and validation of a number of videogame prototypes (for self-consumption and site-specific) for the dissemination of knowledge in the cultural sphere and with possible spin-offs in the tourism sector.
The research project is divided into 8 Work Packages.
Aims at the scientific management of the project.
R1.1 Project Management Plan
R1.2 Ethics Manual
The aim of this WP is to analyze the scientific literature and compare the partners’ experiences with international experiences to identify and systematize the requirements needed for the development of video games and its hardware and software components.
R2.1 – State of the art and report on design guidelines
R2.2 – Requirements Analysis and Game Functionality Specifications
R2.3 – Evaluation and Testing Manual for Phase I and Phase II
R2.4 – Game Design Document
Involves the realization of preliminary versions of the three game prototypes to be enjoyed both at home (self-consuming) and onsite.
R3.1 Technical Design Document
R3.2 Production of video game prototypes (alpha version)
R3.3 Definition of the data acquisition module
Intended for testing the versions of the video games developed in OR3 on a small portion of the target population, to collect data that can be used in the development of the final version of the applications (beta version).
R4.1 – Evaluation and Testing (Phase I) of Alpha Version of Video Games
R4.2 Final requirements for video games
Aims to implement corrections to the alpha game platforms to develop the beta version of the game.
R5.1 Game development (beta version)
R5.2 Data Acquisition Module Development
The objective is to test and compare the effectiveness of the developed video games in relation to the desired effects, using scientific research methods on a larger target population group.
R6.1 – Evaluation and Testing Report (Phase II) of the Final Game Version (Beta Version)
This phase aims to present and disseminate the actions and results of the project to all potential stakeholders.
R7.1 – Product Marketing Plan
R7.2 – Project Website and Dissemination
R7.3 – Publications
Includes all those activities aimed at creating the conditions for the correct implementation of the project process, both from a technical as well as economic and financial point of view.
R8.1 – Technical Compliance
R8.2 – Administrative tasks
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